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6/15/2009

First Official Screenies of Project Vee

Filed under: — joeindie @ 1:56 pm
First Official Screenies of Project Vee
 
I’ve been reluctant to release screenshots of Project Vee (The Journal 5). Mostly because I expect that my users of The Journal are less tolerant of obviously incomplete software than game players. After all, games get shipped incomplete all the time…
 
Anyway, here are the first official screenshots of The Journal 5:
 
The new default look-and-feel. And if you squint a bit, you can read some of what's *really* new.
 
Showing off the new skinning feature as well as the spiffy new calendar view.
 
Still showing off skinning, and the new, hierarchical topics.
 
More news (and more actual blog posts) soon.
 
-David
 
PS I had no idea how out of practice at “death marching” I’ve become. Or maybe I’m getting too old for a good, long death march of a project.

5/7/2009

Still Working

Filed under: — joeindie @ 11:52 am
Still Working
 
Some projects just take a lot of time.
 
So far, having user testing ongoing while I’m also adding the last few new features hasn’t been an issue. I’ve had some very good feedback–especially about how certain new features “should” work.
 
Some new features that I had implemented last year I had literally stopped working on. Not because they were finished, but because without user feedback I didn’t have the first clue what would be “intuitive” versus “really stupid”. I’ve been lucky that some of my testers have given very detailed feedback and provided just the hints I needed to make those new features actually useful (in addition to looking cool).
 
There’s still some distance stretching out in front me–and some features on the list that are likely to get pushed off to “after the 5.0 release”–but I can see the final destination now.
 
-David

4/6/2009

Back to Work

Filed under: — joeindie @ 3:19 pm
Back to Work
 
GDC has been over for a week now. I’ve caught up on what got left untended while I was away, and launched into the next features of Project Vee. I’ve also started preparations for a new short story blog, and started editing/expanding an unfinished novel that really needs finishing (so I can tackle some other writing projects this year). And I’m tinkering with an idea for a new photography blog.
 
Besides being “creative outlets”, the new writing and tentative photography blogs will also be experiments in monetizing blogs. I’ve never done that before (besides a few book/product links). Time to learn, I figure.
 
I’m usually happiest when I’m working on a number of things all at the same time.
 
A “singular focus” has never been my strong suit. Why start now? 8-)
 
-David

3/30/2009

Indie Games Festival Beefcake (By Request)

Filed under: — joeindie @ 11:44 am

3/29/2009

Not Much Happening on GDC Day 5

Filed under: — joeindie @ 7:19 pm
GameDev.net Booth with Dave & Tiffany
Peter Molyneux is Watching You
Peter Molyneux Speaks

Having Fun on GDC Day 4

Filed under: — joeindie @ 7:00 pm
Hideo Kojima
Hideo Kojima
Snidely Whiplash, CA
Press Room Diva
3dvia Swag
Robert & Jamie
Liz
Multinational CA's: NYC, Scotland, and Brazil
Tyrone & Tiffany
Tess Chu & Paul Schmid
(Some of the) Authors of Writing for Video Game Genres

Highlights of GDC Day 3

Filed under: — joeindie @ 6:14 pm
Satoru Iwata saying 50 million!
Devry's Sunflowers
The Naked Zombie Hordes of anatomytools.com
C'mon. Admit it. These things are *cool*.
IGF Awards
IGF Awards
IGF Awards
IGF Awards
IGF Awards
GDCA
GDCA

Faces of GDC Day 2

Filed under: — joeindie @ 5:06 pm
Frank Lantz
Margaret Robertson
Phil Carlisle
Lee Sheldon
Chris Swaim

Faces of GDC Day 1

Filed under: — joeindie @ 4:22 pm
Drew Sikora
Steve Rabin
Ron Carmel
Lauren Davis
Guido Henkel
Chris Swaim, Ian Bogost, & Ben Sawyer
Eitan Glinert

3/27/2009

GDC 2009 Comes to a Close

Filed under: — joeindie @ 5:31 pm
Closing Down
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