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5/29/2006

The New Indie Game Plan

Filed under: — joeindie @ 10:38 am

The New Indie Game Plan

For years, I’ve been an advocate of the following Plan for New Indies:

  1. Start with a small indie game project.
  2. Ramp up with each successive project.

I’ve learned, though, that people don’t want to do it that way. So, bowing to the realities of aspiring indie game developers, I now present the following New Plan for New Indies:

  1. Start huge. Plan to knock World of Warcraft and Doom and the entire Madden series of sports titles off of their pedestals.
  2. Fail.
  3. Pick a slightly less huge project.
  4. Fail.
  5. Repeat #3 and #4 until you finally complete your first indie game.
  6. Ramp up from there.

What could be easier?

-David

7 Responses to “The New Indie Game Plan”

  1. John Hattan says:

    Brilliant. It’s what I’ve been saying for years. There’s just something unsexy about telling newbie programmers that they should start with something closer to Tic Tac Toe than Doom IV.

  2. [...] David Michael publicó ayer un divertido post en su blog al que recomendaría se redirigiera a todo novato con aspiraciones colosales en este mundillo: Durante años he sido partidario del siguiente Plan para Nuevos Indies: [...]

  3. Yeh, that’s the spirit. Although I would skip phases 2-5 in the New Plan ;)

  4. TimS says:

    More detailed breakdown ‘tween steps 1 and 2:

    1.3 – Design your game entirely… 500+ pages are needed for this step.

    1.5 – Ask for help on gamedev.net’s forums.

    1.7 – gather a willing army of people who have no idea what they’re doing.

  5. [...] Divertido post (en inglés) de David Michael, aka Joe Indie, sobre como iniciar un desarrollo indie: Durante años he sido partidario del siguiente Plan para Nuevos Desarrolladores Indies: [...]

  6. James says:

    Awesome blog. I only stumbled across it the other day,now its my first blog of the day that I read. You somehow sum up what i think, and its a credit that you can present it in this tongue in cheek style. Keep the good work up.

  7. Actually it seems like a really good way to learn. Most people learn by failing. Those that don’t fail don’t need to learn :-)


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