The New Indie Game Plan
The New Indie Game Plan
For years, I’ve been an advocate of the following Plan for New Indies:
I’ve learned, though, that people don’t want to do it that way. So, bowing to the realities of aspiring indie game developers, I now present the following New Plan for New Indies:
What could be easier?
-David



Brilliant. It’s what I’ve been saying for years. There’s just something unsexy about telling newbie programmers that they should start with something closer to Tic Tac Toe than Doom IV.
[...] David Michael publicó ayer un divertido post en su blog al que recomendaría se redirigiera a todo novato con aspiraciones colosales en este mundillo: Durante años he sido partidario del siguiente Plan para Nuevos Indies: [...]
Yeh, that’s the spirit. Although I would skip phases 2-5 in the New Plan
More detailed breakdown ‘tween steps 1 and 2:
1.3 – Design your game entirely… 500+ pages are needed for this step.
1.5 – Ask for help on gamedev.net’s forums.
1.7 – gather a willing army of people who have no idea what they’re doing.
[...] Divertido post (en inglés) de David Michael, aka Joe Indie, sobre como iniciar un desarrollo indie: Durante años he sido partidario del siguiente Plan para Nuevos Desarrolladores Indies: [...]
Awesome blog. I only stumbled across it the other day,now its my first blog of the day that I read. You somehow sum up what i think, and its a credit that you can present it in this tongue in cheek style. Keep the good work up.
Actually it seems like a really good way to learn. Most people learn by failing. Those that don’t fail don’t need to learn