Project Purgatory – Paintball Net on Indefinite Hold
Back in 2000,
as I’ve told here before, I had a project put on “indefinite hold” by a publisher. It sucked. All that work, all that effort by the entire team, and … nothing. Just a paycheck with an NDA.
As of today, though, I’m doing the “indefinite hold” trick to myself. It still sucks. Because this means that a lot of work by myself and others is going to get stuck in limbo, circling a black hole that might eventually pull it in and crush it entirely.
Paintball Net is now on indefinite hold.
Revived in 2005, Paintball Net saw a lot of progress in 2006. We almost reached a playable demo. 2007, though–the year I started with plans to finish this damned unkillable project–has not been kind to the project, for a variety of reasons.
So now, before I lose more of 2007 to the uncertainly of Paintball Net’s future, I’m putting the project on indefinite hold.
I would rather just finish the damn thing. But if it were that easy, it would’ve happened already.
This way, though, by declaring that PBN is not being worked on, I can at least make space for other projects that I need to work on–and not feel guilty that I’m working on them while Paintball Net goes nowhere.
I’m not finished with indie games. Hell, no. But except for giving Artifact some much-needed attention in the near future, it’ll probably be a while before I come back around to focus on indie games in a big way.
I’m indie to the core. And that even applies to how I approach my indie-ness…
I doubt that Paintball Net is finished with me yet. I’ve been trying to shake loose of PBN since we pulled the original offline in 2000, and here I am, still hugging this tarbaby. It’s not going to let me go easy.
-David