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	<link>http://joeindie.com/blog</link>
	<description>Indie Is as Indie Does</description>
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		<title>Drunking While Work</title>
		<link>http://joeindie.com/blog/?p=683</link>
		<comments>http://joeindie.com/blog/?p=683#comments</comments>
		<pubDate>Thu, 01 Jul 2010 21:57:39 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Lifestyle]]></category>

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		<description><![CDATA[&#160;
Yup. Still working. Slightly buzzed at the moment from sitting on the back porch, sipping a bit of Captain Morgan and Coke. So, no, not really working right now. But I have been. Busy. Doing stuff.
&#160;
My little game project is moving along, though a bit slower because of the summer heat (and pleasant summer days) [...]]]></description>
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		<title>You Gotta Put Your Behind In Your Past</title>
		<link>http://joeindie.com/blog/?p=681</link>
		<comments>http://joeindie.com/blog/?p=681#comments</comments>
		<pubDate>Mon, 14 Jun 2010 23:37:43 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

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		<description><![CDATA[

&#160;
Earlier this year I decided to sell Artifact (and Samu Games with it).
&#160;
As of 1 June 2010, the new owner took control. So, no, I&#8217;m not looking for offers.
&#160;
I expect this will actually help the longevity of Artifact (10 years and counting!), since it will now be run and managed by someone who is still [...]]]></description>
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		<title>Optimism!</title>
		<link>http://joeindie.com/blog/?p=679</link>
		<comments>http://joeindie.com/blog/?p=679#comments</comments>
		<pubDate>Fri, 14 May 2010 19:17:31 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

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		<description><![CDATA[&#160;
As in, I am once again a victim of my own optimism.  
&#160;
I had hoped to be finished with my silly little game project by the end of May. It&#8217;s not going to happen. There was a mild hiccup with the art in the middle of April, a need to build some tools, and [...]]]></description>
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		<title>Family Interrupt</title>
		<link>http://joeindie.com/blog/?p=677</link>
		<comments>http://joeindie.com/blog/?p=677#comments</comments>
		<pubDate>Thu, 06 May 2010 00:11:32 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Lifestyle]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=677</guid>
		<description><![CDATA[&#160;
Last week, most all work was suspended in the run up to my folks&#8217;s 50th wedding anniversary. Which turned into something of a family reunion with 2 folks, 1 folks sibling plus spouse, 7 children plus 4 spouses, 14 grandchildren plus 1 spouse and 1 boyfriend, and 4 great-grandchildren (not all listed are in the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Tools Interrupt</title>
		<link>http://joeindie.com/blog/?p=675</link>
		<comments>http://joeindie.com/blog/?p=675#comments</comments>
		<pubDate>Thu, 22 Apr 2010 22:41:03 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=675</guid>
		<description><![CDATA[&#160;
This week, as I started getting usable graphics for my project, I realized that I was going to have to pause actual game development and build some simple tools.
&#160;
By a pleasant happenstance, one of the tools I need (take a collection of individual images and arrange them in a &#8220;texture atlas&#8221; or &#8220;sprite sheet&#8221;) I&#8217;ve [...]]]></description>
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		<title>Sibling Coincidence</title>
		<link>http://joeindie.com/blog/?p=673</link>
		<comments>http://joeindie.com/blog/?p=673#comments</comments>
		<pubDate>Tue, 20 Apr 2010 21:45:57 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=673</guid>
		<description><![CDATA[&#160;
About the same time I was contemplating my current indie game project, it turns out my brother, Dug, also decided it was time to try out the whole &#8220;video game thing&#8221; again. His new game, WordDrain, is now available for Droid, Windows Mobile, and iPhone. (I&#8217;d link his Web page, but it&#8217;s rather primitive right [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Deus Ex Machina Finitum</title>
		<link>http://joeindie.com/blog/?p=671</link>
		<comments>http://joeindie.com/blog/?p=671#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:25:17 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=671</guid>
		<description><![CDATA[&#160;
As if I know Latin.
&#160;
Here, let&#8217;s try it this way:
&#160;
I Of-Lay Eye-Night-Fay Ate-Stay Ah-Sheens-May
&#160;
Pig Latin for &#8220;I love finite state machines&#8221;.
&#160;
I haven&#8217;t had to build this many FSM&#8217;s in years. All for one very small, rather silly single-player game (or hot-seat two-player; or, as of today, a no-player game where you can watch the AI [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>This Is What Happens When You Get Old</title>
		<link>http://joeindie.com/blog/?p=670</link>
		<comments>http://joeindie.com/blog/?p=670#comments</comments>
		<pubDate>Wed, 14 Apr 2010 21:26:00 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Software]]></category>

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		<description><![CDATA[&#160;
People study you.
&#160;
A couple weeks ago I was interviewed by Mike Taber of The Micropreneur Academy. The focus of the interview was on The Journal, but Mike had done his homework and so we talked about Samu Games, as well.
&#160;
So now I&#8217;m a case study in longevity, or &#8220;How To Not Give Up&#8221;.  
&#160;
I [...]]]></description>
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		<title>Check Your Fees At The Door</title>
		<link>http://joeindie.com/blog/?p=668</link>
		<comments>http://joeindie.com/blog/?p=668#comments</comments>
		<pubDate>Mon, 12 Apr 2010 16:26:43 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=668</guid>
		<description><![CDATA[&#160;
If you haven&#8217;t done so in a while, take a few minutes this week and go over your various monthly and quarterly fees and expenses. And don&#8217;t just eyeball the list, try to remember *why* each item is there and then consider *if* you still need it.
&#160;
Yesterday I realized I was paying $10/month for an [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Faults Blogging</title>
		<link>http://joeindie.com/blog/?p=667</link>
		<comments>http://joeindie.com/blog/?p=667#comments</comments>
		<pubDate>Fri, 09 Apr 2010 05:21:22 +0000</pubDate>
		<dc:creator>joeindie</dc:creator>
				<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://joeindie.com/blog/?p=667</guid>
		<description><![CDATA[&#160;
With 25 years of programming under my belt, I&#8217;ve become pretty good at predicting where I&#8217;ll screw up.
&#160;
I&#8217;m a sucker for what I call &#8220;automatic behavior&#8221;, what could also be called &#8220;functions with side effects&#8221;.
&#160;
It&#8217;s a progression I go through on almost every project. I start out with a function A() that, of course, calls [...]]]></description>
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